#% chance to Avoid Resolve loss from Enemy Hits Resolve Avoidance: This scales with your Evasion Rating.Resolve mitigation scales approximately logarithmically, up to 40% at ~3 million armour.Resolve Mitigation: Mitigation prevents a portion of Resolve loss and scales with your Armour.However, the primary defence stats scale certain Resolve-specific defences found exclusively in the Sanctum: Regular sources of defences such as evasion rating, damage reduction, and avoidance do not directly affect the loss of Resolve. Estimated scaling of resolve aegis based on sampled values in version 3.22.0. Resolve defences Estimated scaling of resolve mitigation/avoidance based on sampled values in version 3.22.0. Maximum Resolve is soft capped at 1000 however, it is possible to exceed these values from sources that modify maximum Resolve at the start of a room/floor.Accursed Pacts that cause you to Lose #% Maximum Resolve and the Minor Affliction "Spiked Exit" can be safely taken even with only 1 Maximum Resolve, and will have no effect (they cannot fail a run by itself).Losing Maximum Resolve will not further affect the current Resolve. Gaining additional Maximum Resolve will also cause the character to gain current Resolve of the same amount.A fixed amount of Resolve can be restored in Fountain rooms.Minions and non-party allies do not cause Resolve to be lost if hit.Closer proximity to monsters reduces the Resolve lost on hit. Resolve is lost from hits from monsters or traps in the Sanctum.Being ejected does not count as a death, nor does it remove experience. Resolve is maintained between rooms, and the player is ejected from the Sanctum if it hits 0, resetting all floors and rooms. Resolve is an additional stat player characters have while exploring the Sanctum, somewhat similar to Ruin from Ultimatum league.Locked inventory spaces for the Relic Altar can be unlocked by completing various rooms or floors in the Forbidden Sanctum.Ĭomplete the Sanctum Bellum room in the Sanctum CathedralĬomplete the Scriptorium room in the Sanctum ArchivesĬomplete the Reliquary room in the Sanctum VaultsĬomplete the Mausoleum room in the Sanctum Necropolis The Relic Altar contains 18 inventory spaces, but 12 are initially locked and can be obtained by defeating specific minibosses or floor bosses.The current run must be completed, failed, or forfeited to add or remove Relics. Relics placed in the Relic Altar are locked in for the entire Sanctum run as soon as they are confirmed and cannot be added or removed in the middle of a run.However, the Relic Locker is shared between all of your characters in the same league. Each character has its own Relic Altar and uses separate Relics. ![]()
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